All case studiesF00 · Self-initiated browser R&D · 2026
Frontier Atlas collection index showing three live interactive studies
Loaded source state · 2330 × 1434

Experimental web experience

Frontier Atlas

Three subjects. Three ways to explore them.

Three interactive studies about the web, one second, and Earth’s 4.54-billion-year history. Each uses a different visual idea, but they share one clear entry point.

Type
Self-initiated field-study collection
Disciplines
Direction · interaction · editorial · creative development
Runtime
React · Three.js · GLSL · Web Audio

F01 / The provocation

What had to work

Make the interaction carry the idea.

The hard part was not making three striking opening scenes. It was making each interaction explain its subject, then making the three projects feel like one collection. The experience also needed a useful version for smaller screens and lighter devices.

Collection thesis

“The interaction had to explain the subject, not sit on top of it.”
  1. 01 / MediumPlatform as ecology
  2. 02 / MomentDuration as field
  3. 03 / PlanetMatter as archive
Three directions · one collection

Three different ideas, one clear collection.

The studies did not need the same look. They needed the same structure: a clear opening, an interaction tied to the subject, and a documented conclusion. The Atlas gives them one entry point while keeping each project distinct.

Fig F02A · Collection + thesisLive collection · three studies
Frontier Atlas entrance showing all three field studies as one collection
00 / AtlasFrontier AtlasThree experiential field studies of scale, time, and the browser as material.One entry point · three ways to explore
01

F03 / Platform as ecology

The Web, Alive

Particles react to the visitor across four chapters about CSS, GPU rendering, type, and human input. Instead of reading about the web as a system, the visitor can push it, disturb it, and watch it respond.

Subject
The web as a living material
Visitor action
Push and disturb the field
Structure
Four linked chapters
The Web, Alive hero with its live particle field
The visitor changes the particle field directly as the chapters progress.
02

F04 / Duration as field

One Human Second

One second is usually too small to notice. This study slows it down and compares what the body, planet, networks, and atmosphere do in the same interval. The globe keeps it as one accumulating moment instead of a set of slides.

Subject
What shares one second
Visitor action
Explore one accumulating timeline
Range
Body · planet · networks · atmosphere
One Human Second loaded hero with a point-cloud globe and one-second instrument controls
A single timeline connects physical, biological, digital, and atmospheric events.
03

F05 / Matter as archive

Deep Time

Earth’s history is hard to grasp as a list of dates. One continuous core lets the visitor move from the present back to the planet’s formation without losing their place. The scale keeps the major shifts readable across 4.54 billion years.

Subject
Earth’s full history
Visitor action
Scroll one continuous core
Range
Present to 4.54 billion years ago
Deep Time loaded hero with a continuous geological core and logarithmic age scale
One continuous core keeps the visitor oriented across geological time.

F06 / Interaction

Each interaction explains the subject.

The studies look different, but they work the same way: the visitor changes a live model, the model responds, and the source material stays close by. The interaction becomes part of the explanation instead of decoration.

01

Input

The visitor changes the model.

Scroll, pointer, and touch move the same state, so the interaction feels continuous instead of triggering separate effects.
02

Sound

Sound supports the state.

Optional sound responds to the motion and density already on screen. It adds context without taking control away from the visitor.
03

Reading

The sources stay close.

Labels and references remain readable alongside the visual experience, so the work does not ask the visitor to take the spectacle on faith.
Fig F06A · Three systemsThree live studies · one shared operating pattern
The Web, Alive particle field in its loaded interactive hero state01 / Living field
One Human Second point-cloud globe in its loaded planetary instrument state02 / Planetary second
Deep Time continuous geological core in its loaded archive state03 / Physical archive
The studies share a clear way to read and interact without being made to look alike.

F07 / How it works

The effects sit on top of a readable page.

The text, sources, and navigation load first. Rendering, interaction, and sound are added afterward. Visitors can still follow the idea on smaller devices, slower hardware, or with motion reduced.

Fig F07A · Progressive architectureCurrent implementation · content first, effects added afterward

How the experience is built

Content first.
Effects second.

The page carries the meaning. Rendering, interaction, and sound make it more vivid without becoming the only way to understand it.

Public collection
1
Interactive studies
3
Mobile input
Touch
Sources in context
25
Rendered Frontier Atlas presentation frame for The Web, Alive experience

Field 01 / Living field

Rendered Frontier Atlas presentation frame for One Human Second experience

Field 02 / Planetary second

Rendered Frontier Atlas presentation frame for Deep Time experience

Field 03 / Physical archive

  1. Readable page
  2. Live rendering
  3. Scroll and touch
  4. Optional sound
  5. Same idea without effects

If a visual effect is unavailable, the chapter still makes sense.

The same content supports the full visual experience, reduced motion, and a standard reading view.
  1. 01

    The page explains the subject, keeps the sources close, and gives the visitor a clear reading order before any effect loads.

  2. 02

    Live rendering gives each study its own visual model without replacing the page beneath it.

  3. 03

    Scroll and touch change the same state, so the experience stays understandable across devices.

  4. 04

    Sound is optional and follows what is already happening on screen.

F08 / Mobile

Mobile keeps the idea, not every desktop control.

On a smaller screen, the extra controls come out and the visual field gets simpler. The subject, core interaction, chapter order, and sources stay. It feels like the same project without pretending a phone is a desktop.

Fig F08A · MobileInteractive source · scroll inside · 390 × 844 authoring reference

Frontier Atlas / Mobile

Same idea.
Less
machinery.

The mobile version keeps the chapter, the live subject, and the interaction that matters. Everything else gets quieter.

Live subject · clear reading · controls made for touchOpen the live experience ↗
Live subject
Still interactive
Reading
Argument and sources stay
Touch
Controls fit the screen

Live mobile view · 390 × 844 authoring reference

This is the live mobile experience at its intended size, not an enlarged presentation image.
99 / Current result

One live collection with three finished field studies.

There are no business metrics attached to this self-initiated project. The result is the work itself: a public collection, three distinct experiences, and a structure that can support more studies later.

Live collection
1
One entry point explains the set and lets visitors choose where to begin.
Finished field studies
3
Each subject has its own visual model and way to interact.
Sources in context
25
References sit beside the claims and visuals they support.
Mobile experience
Touch
The core idea and interaction remain on smaller screens.

How it holds together

The idea still makes sense when an effect is turned off.

  • Headings, navigation, and sources remain normal page content
  • Motion can be reduced without losing the chapter
  • Sound begins only when the visitor asks for it
  • Each study has its own route for reading and sharing
Current release

Frontier Atlas is a self-initiated project, so there are no client revenue or audience numbers to report. The collection root is live. The three clean chapter URLs still need their final release rewrite, so this case study links to the collection rather than presenting those routes as finished.

Frontier Atlas / live collection

Three systems. One atlas.